Loko | Bachelorthesis

project description

Loko is an interactive octopus. The plush toy encourages children suffering from a language development disorder to do their exercises more often in their free time. In conclusion, the duration of treatment should be shortened and success achieved more quickly.

project information
Project Partners
Chiara Ponath
Professors
Hans Krämer
Dr. Jürgen Held
Michael Schuster
Semester 7
Bachelorthesis
Project duration
4 months

Problem

During our bachelor thesis we dealt with children in speech therapy, analyzed the many different speech disorders and consequently narrowed down our subject area. We have decided to focus on children between the ages of three and six. This means that no previous diseases play a role. The disturbances can be in the area of speaking, speech, voice or swallowing. The definition of the problem consciously brings the leisure aspect to the fore. Through our research, we have found that the treatment itself is very good and that there is no need for any further means to teach the children what they should learn. Through interviews with parents and speech therapists, it became clear that children need effective support to better integrate language deficiency treatment into their free time.

Concept

During the thesis we developed an interactive plush toy that has the shape of an octopus. This ensures that as many interactions as possible can take place in play with the child. Possible interactions are movement, light and of course speech interaction is important. By accessing a database, the octopus reacts quickly and selectively. Through machine learning, the playmate adapts individually to the child and can prepare various exercises by recognising the language. For example, if you practice the sound „gr" with the word „green“, the octopus can react to the child by color coding and glow green.

Product

The octopus itself is made of fabric. The outer fabric is a blue plush fabric, which should preserve the cuddly toy character. The underside of the eight tentacles is covered with a smooth fabric to associate the skin of the marine animals. They also each have three suction cups, which give room for creative play. Inside there is the technical part. Surrounded by a 3D printed head shape, an Arduino is installed, which provides for all interactive actions of the octopus. Sewn LEDs ensure optimum colour interactions.
project information
Project Partners
Chiara Ponath
Professors
Hans Krämer
Dr. Jürgen Held
Michael Schuster
Semester 7
Bachelorthesis
Project duration
4 months